This misses the point that developers and publishers do not have a bottomless pit of resources or time. Besides, the majority of end gamers don't care about wizzy engine feature X or Y, but they do care if essential game elements are cut just to get the game shipped on time!
There will always be evolution and breakthrough technologies, but we believe it is better to implement today's technology well, rather than tomorrows badly.
Our strategy for recruitment has been to focus on people who appreciate this
key point and are prepared to work with us to engineer games that meet their
creative goals and ship on time and within budget.
Team motivation forms an intrinsic element of the studio's ethos. It is easy
to de-motivate a team and it requires a real effort to avoid this happening.
Individuals are encouraged by having their professional needs met. Their talents
and abilities are recognised assets that require appreciation. However, Infusion
Games is not run by committee, though individuals have the continuing opportunity
to make design contributions that engage them with the games they are working
on.

